Guild of dungeoneering scars9/26/2023 ![]() This character restirction is already pointless dictation to me and this is why I beeleive it would be a laughable failure if taken further. Charcter value would be better addressed by finding a non-random way to gain good scars while having to work to avoid the bad ones. Focusing on playing multiple classes will be a much better fit in endless mode, where individual class progress can be challenged to survive as long as they can. I'll just sac it, turn the game off and start on a new class if I pick it up again.ĭifficulty is better addressed in way that actual make gameplay more challenging (adding enemy abilities, adding negative abilities, playing with HP. It doesn't make my character any more valuable nor would it make me think twice about sacing a bad battle scar draw. It doesn't make the enmies tougher, it doesn't lower your hp, it just keeps you from playing what you want to. You're just going back and doing something you've already done or re-attempting something in a different manner. It doesn't add any real difficulty to the game. I also don't think it accomplishes anything it was made to accomplish. At least the way it is now, they cans till fail and get back to progressing. I have no idea why anyone would want to do that every time they lost, it would turn me off quickly. If you only had 1 tier 2 or 1 teir 3 character and lost them, you'd have to go back to the previous area. A popular theme seems to be lots of spending early and then scrambling to catch up as they start to get tiered out. Then for people who are running through for the first time, I consider the boards. I routinly get through multiple dungeons with each character and to be forced to play as a different class when the RNG manages to one up is nothing but a big concrete wall in the way of getting back to what I actually want to do. I've tried every class in the game and I've had to restart new games each time I beat the campaign. People like me, who've owned the game for a while, have waited a very long time for replayable levels. The ways it wastes time can be felt by all players from veterans to newbies. I view the whole dungeoneer rehiring restrictions as nothing but a waste of time for the sake of wasteing time. I didn't mean to imply that you had an obligation to explain, I just thought it would be helpful if you did. Originally posted by SlackerBoe:I can, but to tell you the truth I don't really want to, if only to point out I'm under no obligation to explain my opinion to you.įair enough. (Second update with specifics of scars v2 is here) (First update on how we're looking at changing scars is here) I'd love to hear your feedback on it here! We've just released the battle scars feature in v1.05. This means you always get a scar when you have none, and the chance to gain one goes down as they accumulate. If that generates one they already have then nothing happens. Tricksy (start quest with level 1 loot choice)Įvery time you complete a quest your dungeoneer gains a battle scar at random. Fountain addict (fountain pathing bonus, first tile card each turn always has a fountain) Hubris (same pathing change as Barbarian's deathwish, without the bonus hp in battle, description: 'Convinced they cannot lose. ![]() Gullible (One loot choice is of a lower level than normal) Scrounger (One loot choice is of a higher level than normal) ![]() But as they complete quests they gain battle scars that can be good or bad. New dungeoneers are always 'blank' and exactly alike. Hopefully this leads to a little more attachment & unique story for each dungeoneer.ĭungeoneers now gain Battle Scar traits over time, as they survive dungeon runs. Even adding features like naming your dungeoneers, or giving them a unique hairstyle didn't quite fix this. However this does mean you are never attached to any particular dungeoneer. You can never 'lose' the game (even if your graveyard becomes increasingly crowded) and you have unlimited dungeoneers available to throw at dungeons. Battle ScarsWe specifically designed Guild of Dungeoneering to not overly punish failure.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |